This page is intended for teachers. Here you will find the JapanLab projects that are ready to be incorporated into your classroom. Want to teach your students about Japan’s tumultuous encounter with foreign powers in the 19th century? What about violence in Medieval Japan, or what it might have been like to be one of the famous 47 ronin? How about tools for remembering kanji and hiragana? We’ve got all that and more.
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Palace of Poetry
The Tale of Genji is a sprawling story of love, lust, grief, and ambition a thousand years ago. Orbiting around the shining prince Genji, a handsome playboy and charismatic politician, the tale also introduces hundreds of others, from elegant retired empresses to diplomatic serving-women.
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Ready, Set, Yokohama
Race from Tokyo to Yokohama in this now-digitized rich and colorful sugoroku board game from 1872 and learn about travel, technology, and cultural exchange in Japan during the late-19th century.
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Ghosts over the Water
This game is ideally suited for students working on Japan’s nineteenth century encounter with the world. Have conversations with those who decided how Japan responded to the 1853 Perry Expedition and ask yourself, what would you have done in their place?
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Mapping Violence in Medieval Japan
This digital exhibit helps students learn how to make sense of a world at war. A variety of digital tools provide students with unique access to the causes, origins, and connections that sustained institutional power during the Sengoku period (1477-1573).
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Ako: A Tale of Loyalty
Step into the position of a young samurai in 1702, born into a low-ranking family and struggling to survive during the events of an event that would go down in history as Chushingura (47 Ronin), also known as the Ako Incident. This game will help students explore the tension between the myths and realities of samurai life in the early modern Japan.
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Joshu
Japanese Online Self-Help Utility or JOSHU provides tools for memorizing kanji, hiragana, and katakana, as well as drawing kanji and recognizing words.