Lesson plan for Ready, Set, Yokohama!
Race from Tokyo to Yokohama in this now-digitized rich and colorful sugoroku board game from 1872 and learn about travel, technology, and cultural exchange in Japan during the late-19th century. Here you will find a detailed lesson plan to help you incorporate this game into your classroom.
Lesson plan for Palace of Poetry
The Tale of Genji is a sweeping narrative of love, desire, grief, and ambition set a thousand years ago. Centered on the radiant Prince Genji—a charismatic playboy and skilled politician—the story weaves together a rich tapestry of characters, from elegant retired empresses to astute serving women. In Palace of Poetry, a first-person narrative experience, players engage with the women of Genji’s world, immersing themselves in the culture, history, gender dynamics, and daily life of Heian-era Japan. The game seeks to bring this literary classic to a modern audience, making its timeless themes and intricate social world more accessible and engaging. Here you will find a detailed lesson plan to help you incorporate this game into your classroom.
Lesson plan for The Censor’s Desk
The Censor’s Desk places the player in the shoes of a new bureaucrat that’s in charge of censoring papers that violate a set of rules given to them by the government. Imagine you are a government censor working for the Japanese government in imperial Japan. Or an official in the CCD (Civil Censorship Detachment) at General Headquarters working under General Douglas MacArthur in the late 1940s during the Allied Occupation of Japan; an employee at Eirin, the self-regulatory agency for film ratings and regulation, after its establishment in 1949. The rules of censorship are constantly changing based on shifting political and practical considerations, and that, even from the start, these rules were never so clearcut. Here you will find a detailed lesson plan to help you incorporate this game into your classroom.