A Witch Before the Inquisition

Develop an immersive-role playing video game that takes players through the twists and turns of a witchcraft trial! A Witch Before the Inquisition follows the testimony of alleged witch Paula de Eguiluz in seventeenth-century Cartagena de Indias (modern day Colombia). The game is part of Epoch: History Games Initiative which is a partner with JapanLab.

During the 1630s, the Holy Office of the Inquisition in Cartagena prosecuted over 50 individuals for the crime of witchcraft. The most well known was Paula de Eguiluz, a popular and well-connected healer from Santo Domingo. Follow Paula’s story and confessions to uncover a vast network of people and exchanges of knowledge unfolding in the underbelly of the city. Investigate her life in the city and her relationships with the people surrounding her, such as her rivalry with the surgeon-turned-witch Diego Lopez and her mentorship of other women on trial. Through Paula’s trial, the player will learn about a wider colonial demonization of African and Indigenous knowledge, healing practices, and spiritualities, how those marginalized by Spanish society worked to subvert hierarchy, and how those imprisoned by the Inquisition learned how to navigate expectations and the process of being on trial. Join this team to help create an interactive video game exploring these aspects and more!

Apply by … using this short survey

The application process is competitive. Successful applicants will be asked to interview in the first week of May

No prior experience is required, but an ideal team will include students with a combination of:

  • Latin American history

  • Creative writing

  • UI/UX design

  • Coding in Unity

  • Spanish language

  • Video games

  • Traditional and/or digital art

Students with any of the above are encouraged to apply.

Digital Humanities Intern Responsibilities

  1. Familiarize yourself with the historical background

  2. Take the lead on your portion of the game, and assist on others

  3. Find historical artwork, develop original artwork, or a combination thereof

  4. Write text and integrate it into the game

  5. Design and code the game

  6. Create an engaging user interface.

  7. Participate in testing and refining the game created by the group.

  8. Attend weekly meetings on TBD.

Digital Humanities Intern Learning Outcomes

  1. Interdisciplinary research experience focused on Latin American history and culture

  2. Gain familiarity working with and interpreting textual and visual sources for a public audience

  3. Experience working as part of a team to complete a real, useable project

  4. Coding experience

Parameters

Successful applicants will enroll in a COLA internship—or the equivalent for their own college—in digital humanities via registration for LA 320wb (3 hours of credit). Interns will work 10 hours a week, including group meetings. Interns must be available to meet during one of the following times: