A Living Map: Rebuilding Treaty Port Nagasaki

In 1871, down-on-his-luck samurai Toyama Ichiya decided to try his luck in the treaty port city of Nagasaki. The city was a world unto itself, where fortunes could be made and lost, where goods from all over the world could be found, where there was just enough confusion about who was in charge to make fraud a lucrative enterprise. Toyama chose fraud and, only a few months after arriving, fled the city with a small fortune that was meant to buy tobacco he didn’t know how to get and no intention of ever returning. Toyama’s story–and eventual trial–is one of many that unfolded in the treaty port. While he was in Nagasaki, he rubbed shoulders with merchants, diplomats, missionaries, vagrants, sailors, innkeepers, shopkeepers, and families from dozens of different nationalities who mixed, mingled, and squabbled within the city’s borders. This Nagasaki has been lost to time. Can it be rebuilt?

In the first stage of this long-term project, the team will combine GIS data, historical research, 3D modeling, and video game engines to create an interactive 3-D map of the city of Nagasaki that will serve as the foundation for future interactive projects. In addition to creating this foundation, the team will explore what kinds of narratives, special effects, or modes of interactivity could bring the map, and the city, to life. 

Apply by Wednesday 9 April, using this short survey

The application process is competitive. No prior experience is required, but an ideal team will include students with a combination of:

  • GIS software experience

  • 3D Modeling experience (Blender, Autodesk Maya)

  • Computer Science / coding experience

  • Japanese literature, culture, history, and/or language skills

  • Experience in background music and/or sound design

  • Strong creative and/or analytical writing skills

Students with any of the above are encouraged to apply.

Digital Humanities Intern Responsibilities

  1. Familiarize yourself with the historical background

  2. Take the lead on your portion of the game, and assist on others

  3. Find historical artwork, develop original artwork, or a combination thereof

  4. Write text and integrate it into the game

  5. Design and code the game

  6. Create an engaging user interface.

  7. Participate in testing and refining the game created by the group.

  8. Attend weekly meetings on TBD.

Learning outcomes

  • Interdisciplinary research experience focused on Japanese history and culture

  • Gain familiarity working with and interpreting textual and visual sources for a public audience

  • Experience working as part of a team to complete a real, useable project

  • Coding experience

Parameters

Successful applicants will enroll in a COLA internship—or the equivalent for their own college—in digital humanities via registration for LA 320wb (3 hours of credit). Interns will work around 10 hours a week, including group meetings.